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For NPCs/player textures it's easy to tip the Xbox over it's limit, especially when there are more NPCs added to an area like in JK's Windhelm. Immersive Citizens is overrated in my opinion. Is JK's Skyrim compatible with Immersive Citizen Overhaul? If you want to try to use a mod that changes a few navmeshes also changed by immersive citizens, then the conflict winner should be a mod that changes more navmeshes modified both fashions. I run immerse citizen, realistic conversations,and relationship dialogue overhaul.I run multiple dialogue mods for Karliah and Serana as well as city guard dialogue mods.
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And in topic of JK's city mods, I personally like what he did to the Skyforge Area, but others, like you said, seems to be crawling much of flora and random FPS-killer clutters.
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I recently discovered the existence of Immersive Citizens and I have to say it sounds AMAZING! jk's skyrim lite sse. Note that the Unofficial Skyrim Special Edition Patch is fully compatible with Immersive Citizens. I only noticed it in Whiterun, Roriksted and Dawnstar so far. if you load JK's Skyrim after Immersive Citizens and just disable any objects that are too close together or fused together, then you should be fine. One thing which is a massive turn off is that it is incompatible with JK's Skyrim, so it says. Immersive Citizens patch for JK's Skyrim - posted in Skyrim Special Edition Mod Requests: Would be cool to have a little patch that fixes some clipping in JKs Skyrim towns with Immersive Citizens installed.
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